Semi-automatically created 'space doodle'.

If displayed in the 2-sided workbench of the GMD, the 3D vision allows for easy and confident selection of a potential growth area. The subsequent growth process is instantaneous.

People have lost the ability to create intuitively.

If confronted with an empty room and asked to select one point in it, they rarely do so intuitively.

Desperately they cling to design principles: 'Golden Section', 'Fibonacci Series', 'Harmonics', 'Permutations', 'Feng Shui', 'Penrose Tiling', ...

Thus a rationality is introduced which allows for the evaluation of the decision, the judgement of the creative performance.

Doodles, generally performed absent-mindedly during telphone conversations, board meetings and academic lectures, seem to represent some of the few creative activities escaping evaluation and therefore judgement according to the current design principle.

Considering the fact that doodles have been performed with a stick in sand long before the advent of pen and paper, it is interesting to speculate about the doodle of the future - the doodle of the digital age.

A high-tech equivalent to the mechanics of the doodle can be identified in the mind-less pushing of buttons on TV remote controls all over the world. It mixes a low impact activity with the faint hope that some content might emerge. (Its main purpose, however, being that of passing time and relaxation.)

In SEMI-AUTOMATIC SPACE DOODLE the interaction model has been simplified to that of push-button mechanics which, combined with a spatial growth process, allows for easy, absent-minded shape generation. As with the traditional doodle, the option to break at any point and consciously reflect about what has been created is given and will generally result in the product being discarded, the process restarted.

Interactive growth applied to a traditional room with two openings.
Potential benefits to the Architecture/Design Community in the Virtual Age.

Benefits to the Virtual Design Community .