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Physics based modelling tools such as

Particle systems

have the potential to generate a more 'natural' irregularity as their movement through space is guided by simple laws of physics. Each particle has specific attributes such as velocity, mass and a life expectancy which determine its behaviour within an environment. The environment in return acts on the particle through gravity, wind and turbulence.

'Digital Fluidity', a 6 minute particle systems animation was created during a IASPIS studio residency at the School for Art, Culture and Communication in Malmo, Sweden. The work set in the cafeteria of what has been called 'a digital Bauhaus', simulates the fluidity and dynamism of creative ideas. It utilises so called metaballs or iso-surfaces which were copied to the position of particles.

For the designs above self-similar egg shapes were copied to all the particles which were within the walls of the cubic structure at a certain time. A physical realisation was then produced with a StrataSys 3D printer.

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